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Boshman

Member Since 23 Jan 2008
Offline Last Active May 23 2013 06:28 AM
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Topics I've Started

Useful Phrases

15 June 2012 - 11:39 AM

Some useful Vietnamese phrases to help get in "the zone" and add to the immersion!

I can't vouch for the accuracy or the correct phonetics.

"Medic" is pretty simple but if these are just too dificult to remember or pronounce, then just try speaking english in a sing-song manner, it all adds to the immersion.


“Bác sĩ “  (Back See) — Medic (this is actually “doctor” but this nice and easy to say!)


"Bạn chết G.I!" —  You die G.I!


"Có người bị thương!" — We have a man down!


"Hết đạn!" — Out of ammo!


"Nạp đạn!" — Reloading!


"Lựu đạn!" — Grenade!


"Bắn vào vị trí đó!" — Fire in the hole!


"Nằm xuống!" — Get down!


"Bắn xạ!" (Ban Sar) — Sniper!


"Người Mỹ!" — Americans!


"Đụ má!" — Mother F**ker!


"Coi chừng sau!" — Cover Me!


"Bên kia!" — That side!


"Có rồi!" — Got one!


For sale- NVA /VC Jungle boots - Brand New - Size 8.5 / 9 (43)

10 June 2012 - 10:20 AM

Brand new Sturm Mil-tec Khaki canvas / Black rubber Jungle shoes, Copies of Palladium / pataugas jungle boots, perfect to complete your NVA / VC, or ARVN impression.

£15 +p&p or collect at Eversley Ia Drang game.

Never worn, just a little bit too small for me. Brand new and still in packaging with tags. As sold by SoF for £20 +p&p

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Sevastopol 1942 - Febuary 4th 2012

21 October 2011 - 10:23 AM

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Sevastopol, 1942
An AGS Event held at UCAP Sandpit

Date:
Saturday 4th February 2012

Venue:
Swanscombe Park Quarry
Roman Road
Dartford
DA2 8AH

Price: £45

Full details and booking thread can be found on the WW2 Airsoft Forums: Sevastopol

Scenario:
Without the necessary air and armour support, General Erich von Manstein’s attempt to quickly capture the Soviet naval base of Sevastopol has faltered. This Black Sea port is one of the strongest fortifications in the world, defended by three Naval Infantry Brigades and seven Red Army Rifle Divisions. As Manstein’s 11th Army waits for necessary reinforcements, the Russians take the opportunity to place extensive minefields, MG nests and barbed wire entanglements around the many concrete and timber fortifications that protect the port. Manstein knows that to take Sevastopol, the German military doctrine of bypassing strongpoints can’t be followed. His two outnumbered and overstretched Armeekorps must resort to set-piece frontal assaults to attain their objectives.

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Our event sees a Wehrmacht unit of infantry and assault pioneers from 22nd Division tasked with attacking one of the many strongpoints protecting the port of Sevastopol. Facing them are troops from the Soviet 90th Rifle Regiment and 8th Naval Infantry Brigade.

Apart from neutralising MG emplacements and hidden snipers, the Germans will need to deploy demolition teams to destroy key objectives and identify and clear minefields to make way for the massive 615mm self-propelled mortar Thor.

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The Soviets must repel the assault for as long as possible, maintaining telephone and radio communication between the outlying strongpoints and the artillery to the rear. The German encirclement must be broken. There can be no retreat.

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Player Requirements:
As with previous AGS events, we insist that you operate within your designated squad and follow orders. There is no place for freestylers or lone wolves. Both the German and Soviet commanders have employed blocking units to "discourage retreat". Players can expect harassment from the NKVD and the Feldgendarmerie as well as the enemy.

This event will require a higher level of authenticity. We will be posting weapon and uniform guides as well as the usual kit loan thread. The wider range of authentic roles available to players means that there is no need for anachronisms like SS camo, AK47s or MP44s.

The Sandpit:
Located on the site of the historical Swanscombe Park chalk quarry, this huge 1000 acre site is about as close as you will get to the landscape of the Crimean peninsula without actually going there. It has incredibly varied terrain, including lakes, cliffs, roads, bunkers, tunnels and an extensive warehouse area with playable interiors that will be floodlit for evening actions.

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Bookings for 25 per side will open shortly. This event is open to all. The minimum age is 14 but anyone under 18 will need to supply a parental release form and have an accompanying adult player with them for the duration of the game. Indoor sleeping accommodation will be available Friday night and Saturday night for our pre and post-game social.